Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition). Edward Angel

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)



Download Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition)



Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th Edition) Edward Angel ebook djvu
Publisher:
Language: English
Page: 864
ISBN: 0321535863, 9780321535863

From the Back Cover

FIFTH EDITION

Interactive Computer Graphics: A Top-Down Approach Using OpenGL®

Edward Angel, University of New Mexico

 

This book introduces students to the core concepts of computer graphics with full integration of OpenGL and an emphasis on application-based programming. using C and C++, the top-down, programming-oriented approach allows students to quickly begin creating their own 3D graphics. Low-level algorithms, such as those for line drawing and filling polygons, are presented after students learn to create interactive graphics programs.

 

This book covers all the topics in a fundamental course, including lighe-material interactions, shading, modeling, curves and surfaces, antialiasing, rasterization, texture mapping, and compositing.

 

KEY FEATURES

NEW! Up-to-date coverage on the newest texturing techniques, such as multi-texturing and bump mapping. NEW! Expanded coverage of modeling and procedural methods, including procedural noise. NEW! Expanded coverage of scene graphs and real time. NEW! Expanded coverage of programmable shaders. Revised treatment of demo programs.

Edward Angel is Professor Emeritus of Computer Science, Electrical and Computer Engineering, and Media Arts at the University of New Mexico where he was the first Presidential Teaching Fellow. He holds a PhD from the University of Southern California and a BS in Engineering from the California Institute of Technolgy. He is also the director of Art, Research, Technology, and Science Laboratory (http://artslab.unm.edu) at the University of New Mexico.

About the Author

Edward Angel is a professor of computer science, electrical and computer engineering, and media arts at the University of New Mexico. He holds a PhD from the University of Southern California and a BS in engineering from the California Institute of Technology. He is also the director of Art, Research, Technology, and Science Laboratory (ARTS Lab) and the Arts Technology Center at the University of New Mexico. He is the author of Interactive Computer Graphics and OpenGL: A Primer.



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